Three Maidens of Fate
Medium fey, Lawful Neutral
Armor Class 16 (mystical ward)
Hit Points 190 (20d8 + 100)
Speed 0 ft., Fly 40 ft. (Hover)
STR 10 (+0) · DEX 18 (+4) · CON 20 (+5) · INT 16 (+3) · WIS 22 (+6) · CHA 20 (+5)
Skills Insight +10, Nature +7, Perception +10, Stealth +8
Senses Truesight 60 ft., Darkvision 120 ft., passive Perception 20
Languages Understands all languages but cannot speak
Challenge 10 (5,900 XP)
Traits
Unnatural Silence: The Maiden makes no sound when moving. She has Advantage on Dexterity (Stealth) checks that rely on moving silently.
Actions
Multiattack: The Maiden makes two Spectral Strike attacks. She can replace one attack with a use of Spellcasting.
Spectral Strike (Magic Attack): +10 to hit, reach 5 ft. or range 60 ft., one target. Hit: 22 (3d10 + 6) Force damage, and the target is automatically pushed 10 feet away and knocked Prone.
Death Embrace (Magic Attack, Recharge 5–6): +10 to hit, reach 5 ft., one creature. Hit: 45 (6d12 + 6) Cold damage, and the target is Paralyzed for 1 round.
Spellcasting: The Maiden casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (Spell Save DC 18):
At Will: Druidcraft (PHB, p. 266), Fog Cloud (PHB, p. 276)
2/Day Each: Entangle (PHB, p. 268), Pass without Trace (PHB, p. 303), Plant Growth (PHB, p. 305)
Lore
Mystical maidens of destiny.
Deep in the western German woods, echoes of ancient magic still linger. Since time immemorial the people there worshiped three mighty mother-goddesses who were forever inseparable. But times changed. A new faith arrived; old shrines were smashed and sacred groves felled. Even so, the ancient protectresses never left their homeland. To survive in the new order they simply changed their names. First they became the Three Marys, or Faith, Hope, and Charity, healers of the sick. A few centuries later they survived in folk tales as nothing more than “the Three Maidens” or “the White Ladies.” Sometimes the title was even used mockingly for eccentric old women, yet the spirits themselves had only slipped into hiding.
Travel to the places where their stone altars once stood and you can still meet the Maidens today. They avoid noisy towns, favoring wilderness and forgotten corners. Their dwellings are ruined castles, overgrown Roman roads, and damp underground crypts. Often they inhabit ancient trees—people say that at the stroke of midnight the Maidens can step straight out of a centuries-old trunk. They love water, too, forever wandering around bogs or at the meeting of rivers.
From Grimm Legends Bestiary 5E, p. 100 · Fern Flower Press