Homunjo 호문조
Huge monstrosity, unaligned
Armor Class 15 (natural armor)
Hit Points 136 (13d12 + 52)
Speed 30 ft., fly 80 ft.
STR 22 (+6) · DEX 14 (+2) · CON 18 (+4) · INT 3 (−4) · WIS 14 (+2) · CHA 8 (−1)
Saving Throws Dex +6, Con +8, Wis +6
Skills Perception +6, Stealth +6
Damage Vulnerabilities thunder (loud noises)
Condition Immunities frightened while it can see the sky
Senses darkvision 60 ft., passive Perception 16
Challenge 8 (3,900 XP)
Traits
Keen Sight. The homunjo has advantage on Wisdom (Perception) checks that rely on sight.
Dull Ears and Nose. The homunjo has disadvantage on Wisdom (Perception) checks that rely on hearing or smell.
Slow Take-Off. If the homunjo starts its turn on the ground, its fly speed is reduced to 40 feet until the start of its next turn.
Noise Aversion. If the homunjo takes thunder damage or a handheld bell, gong, or similar instrument is rung within 60 feet of it, it must succeed on a DC 15 Wisdom saving throw or become frightened until the end of its next turn.
Actions
Multiattack. The homunjo makes two attacks: one with its Beak and one with its Talons.
Beak. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage. If the target is Medium or smaller and the homunjo has no creature swallowed, the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the homunjo can’t beak another target.
Swallow. The homunjo makes one Beak attack against a Medium or smaller creature it is grappling. If the attack hits, the creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the homunjo, and it takes 14 (4d6) acid damage at the start of each of the homunjo’s turns.
If the homunjo takes 20 damage or more on a single turn from a creature inside it, the homunjo must succeed on a DC 18 Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls prone in a space within 10 feet of the homunjo. A regurgitated creature is coated in scalding vapor and takes 10 (3d6) fire damage.
Talons. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
Bonus Actions
Predatory Dive. If the homunjo is flying and moves at least 30 feet straight toward a creature, it can make one Talon attack against that creature.
Reactions
Wing Buffet. When a creature the homunjo can see ends its turn within 10 feet of it, the homunjo beats its wings. The creature must succeed on a DC 18 Strength saving throw or be pushed 10 feet away and knocked prone.
Legendary Actions
The homunjo can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The homunjo regains spent legendary actions at the start of its turn.
Detect. The homunjo makes a Wisdom (Perception) check.
Move. The homunjo flies up to half its speed.
Talons (Costs 2 Actions). The homunjo makes one Talon attack.
Lore
A man-eating bird so large it can swallow a person whole. Its head is shaped like a great jar; its wings are
Protect the locals from this monster. Follow the recommended tactics for battling Homunjop, track it down, and destroy it.
A man-eating bird so large it can swallow a person whole. Its head is shaped like a great jar; its wings are banded like a tiger’s stripes.
From Korean Bestiary 5E, p. 62 · Fern Flower Press